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Mag Bellum

Hello folks!

So my tile system Mag Bellum is nearly ready for release. It’s been a bit of a ride getting here and after all the hard work I have to say I’m pretty happy with the way it’s turned out. This, the first edition of the system, will be available from the beginning of next week and I’ll be hosting the first Bellum Knights day on the 2nd of December, which will be held at The Museum of Futures in Surbiton Greater London, so if you are in the area or wouldn’t mind traveling to attend then please drop me a line. At these events I hope to have a group of gamer’s attend and play the games we love like Inq28, AoS28, 40K, AoS, Kill Team, Necromunda and Morheim all on the Mag Bellum tile system as well as other boards that will be created for campaign events. The aim is to have a Bellum Knights event monthly and hopefully in the future have workshops as well.

Well that’s enough prattling on for the moment let’s get to the pictures! They are all in moody black and white as it’s at the primed stage except the trees, which were painted by Alex and have been found on many a battle field.

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This edition is the Skirmish and is 2ft x 2ft. It consists of 16 tiles, 7 of which are blank with the rest having plates that insert into their tiles. The idea is that you build your scenery on these plates so that the buildings or other terrain are not sitting on the surface ( you can do that to of course ) but look as if they are built onto the board. Extra plates and tiles will be available in packs of five as well so you can expand your board and add even more variety to a setup. Each tile is 150mm x 150mm x 6mm and is magnetized by 2 magnets on each side. This allows them to click into place nicely. Now because the magnets come unfitted I needed a way of fitting them into the tiles as they are small and fiddly and my first attempt at getting them in the right way was messy and frustrating with a lot of glue sticking my fingers to everything.  So I set about engineering a tool that will make this job easier and less messy.

 

Introducing the Mag-tool.

 

I will be doing an animation on how you use the Mag-tool soon but basically it allows you stick and then slide the magnet into place.

 

 

The main idea behind Mag Bellum though is that it’s designed to be a space-saving system, so after you’ve finished the battle you can just take the scenery off and stack the tiles away safely in their box. More on that next time but for now some more images of the board in a slightly different setup.

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Well that’s it for this update. If you are interested then you can follow Mag Bellum on Face book and Instagram for all the latest updates plus info on up and coming events and campaigns.

Thanks for the support 🙂

Posted on 10 Comments

W.i.p AoP ( Armies on Parade )

Greetings fellow hobby nuts.

Today I am going to photo bomb you all with w.i.p shots of my Armies on Parade entry.

Enjoy 🙂

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I love it when it comes to priming. It all just comes together.

 

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Not long to go now and I have a load to do. Still need to convert 10 more characters and then paint the whole army. Pressure!! But I love it! 🙂

Posted on 11 Comments

Stylites Game

Hello all.

So last weekend I got together with Alex of Leadballony and we had a few games of Stylites, a game that Alex and I wrote one hot summers day. It was the first time we played on the board I designed and I tell you what it’s a pretty brutal game.

 

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The rules, which you can find here, are very simple allowing for very quick games of stylite hopping, servo skull dodging madness.

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One of the things we found was that the penitents that occupy some of the stylites are tough buggers and I found myself being battered off an occupied stylite more than once ( rolling damn 1’s ) ending the game as my character plummeted to the ground with a wet thud.

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Get off my Stylite!!

After playing a few two player games we decided to play some four player ones and this is where things got interesting. Hacked servo skulls flying around all over the place! Cruel shoving, bad fumbles and just hanging on for dear life after being smacked around by an insane penitent. All good fun 🙂

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I dare you skull- jacker!
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Take that! You smelly bastard!
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Now come to Papa.

All in all much fun was had and don’t forget to design your own Skull – Jackers and penitents for your chance to win the monster Skull Crab. Here’s some more images from the day. Cheers! 🙂

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Posted on 34 Comments

Stylites Revealed

Hello all you lovely hobby goblins!

Today I have a treat for you all. I few weeks ago I hinted at a thing called Stylites and now it is the time to reveal what it is.

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‘Stylites’ is a fast paced ‘push your luck’ mini-game set in the Chapel – a mysterious edifice set in the grim darkness of the far future. In this game, you take on the role of an intrepid skull-jacker – one of the deep denizens of the Chapel, and you are tasked with maintaining the servoskulls within your territory. The problem is, your territory consists of whole caverns filled with stylites – towering poles topped with tiny platforms, where ascetic penitents live out their days trying to atone for their sins, (both real and imagined). The servoskulls that you service float among these platforms, monitoring the penance of these strange individuals, so doing your job involves death-defying leaps from platform to platform, and dealing with the unhinged penitents who live on them… As if that wasn’t difficult enough, rival ‘jackers are trying to encroach on your turf, and turn your precious servoskulls against you!

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It’s a game and a free one at that. You will be able to find the downloadable rules later on in the post, but first a little bit about the creation of the game. Stylites means ‘ pillar dweller ‘ and I liked the word and what it meant so I had the idea that I would make a whole board of these things, just because I thought it would look cool. But how to play on such a board? So the idea of making rules came to me. Help was needed on this little quest and I contacted Alex of the leadballoony variety and we arranged a much-needed catch up with some dice throwing. So we set about making a game. It took us most of the day with playtesting as well and even with the most ones I’ve ever seen someone roll in all my life we managed to have a few good games where Alex didn’t just fall off his Stylite. With the basic rules all done we returned to our lives with duties to fulfill. Alex was to write the rules out and I was to create the board and the scenery to go with it and providing Alex with the same scenery to create his own board. Something to look out for soon.

THE BOARD

Below is the board I created. Its 2 x 2 and can be arranged in different ways. The platforms can be turned to add more variation as well. Also the Stylites themselves come off so it is easy to pack away.

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I also made a measuring tool to go with it. All nice and dirty!

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CHARACTERS

You have the scene, now on to the characters. But wait, I have none to show you. That’s because, my hobby nuts, its competition time!! All you need to do is come up with two characters, a Skull Jacker and a Penitent with a paragraph written about each. The rules are as follows.

1 : Characters must be on a 25mm base.

2 : GW bits only.

3 :  Posts must be linked to this page. Instagram # stylites.

4 : Must be submitted by October 31st.

5 : Final images and the fluff must be sent to my email, which you can find in my about page.

PRIZE!

So whats the prize I hear you say……… Well this is.

A BIG SKULL CRAB!!! This creepy mechanized monster stands at 40mm high and can be used to mount big guns on, carry around a suitably deranged character of your own devising, or just left how it is. It comes in two parts and is made of resin and was produced at Black Edge 3D.

So get cracking on those characters! I look forward to seeing what you all create and then judging you on it ;P

THE RULES

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Click on the link to Download the rules.

Stylites rules

It’s a pretty simple game and can be played quickly. Any feed back is welcome as we plan to expand on the basic rules.

And if you are interested in having a set of Stylites you will be able to order them from my shop pages very soon. ( I’m away in August for two weeks ) The complete set consists of all the pieces pictured below x 20, or you can purchase just the platforms and create your own.

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Please allow a few weeks for me to make them as I have to cast them to order.  Either way I hope you enjoy playing it and good luck to all who take part in the competition.

Next Stylite post. Battle report!

Posted on 15 Comments

Rust and Wood

A great combination and one which has always been inspired by the works of John Blanche. I’ve always wanted to bring such imagery to the tabletop and the cable tree is a great way to do just that.

So I set about producing one and this is the result. The model is large and stands at 160mm tall and will eventually be part of the new Chapel board and a piece you can buy.

Hope you like it.

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Posted on 8 Comments

Penitent Poles

Greetings all!

I’ve been away from the hobby for a while due to getting married in Oz last month and all the life comings and goings that goes with it. Now though I’m back on it, and oh how I’ve missed it 😉 Also it looks like I have loads to catch up on to. You busy bunch!

So to kick things off I’d like to introduce a concept for a game called Penitent Poles but before I do let me introduce a couple of misguided loons.

The penitent poles

These two used to have the holy task of maintaining servo skulls but after many years they have lost their minds and now they jump from penitent pole to penitent pole capturing servo skulls and messing with their protocols before sending them on their way to do god knows what to who. Insanity rules the Imperium of man so they say and these two wayward souls are testament to that.

Right so the game will go like this : Two teams of three take to a board made up of penitent poles with the aim to knock off or kill each other. Sounds simple yes? But wait, servo skulls will be floating around the place. You will be able to capture these and set them against your enemy but your enemy can recapture them and turn them back against you also. This will be determined by a series of dice rolls which I’ll think on a bit more. To add to the mayhem some of the poles will be occupied by penitents and these are best avoided but that’s not always going to be the case and you may find yourself tackling a truly insane soul hell-bent on killing you for disturbing his/her penance.

Obviously this still needs a lot of thought but I think it’ll be great fun and games will be quick as the board won’t be that big. I will be creating mine starting now as this is a precursor to the next Chapel, which I have also been working on.

So any thoughts or suggestions are welcome and once it’s all done I’d like the opportunity to knock a few of you off your poles 😉

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Display Tile 1

Welcome to the first display tile post. In these I will be showcasing my display tiles and showing a few w.i.p images as well with brief descriptions on the process.

The display tile idea came about so I could add to the narrative of my characters by placing them in particular scenes of note. The first of these are settings in which my new ][nq28 war band, pictured below, are taking part in.

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The introduction to some of these characters can be found in earlier posts with the rest to follow soon, if only there were more time in a day or better still a three day weekend! It’s only the beginning of the year and already I have a back log 🙂 Any way the stories have begun and the scenes are being made and I’m sure I’ll have them finished by mid year………or later 😉

So to kick things off are a few images of the first tile without any Photoshop parts added. I used one lamp from above to light it and white paper was used to surround it. This makes it easier to add the photoshop elements later.

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The materials used to create this tile are as follows.

GW bits. Parts from the tree kit and the flesh eater courtiers.

Scenery parts designed by myself, which can be found in the shop page.

Left over resin support bases from 3D printing. I’ve been trying to find a use for these for a while now because it’s such a waste and I’m loathed to throw resin away. So to use them as the textured floor worked really well and will do it again as I have so many of them.

Skulls, candles and random bits plus the usual suspects when texturing up a tile or base.

All was painted using washes and pigments with areas being drybrushed in grey and toned with washes.

Fake grass was added last in random areas.

Once I had the character placed right and the shot I wanted I open it up in Photoshop and began to create the background image. This one is of a worn ancient wall with a dark foreboding entrance and I used images taken on my trips to castles and various old or ruined stone structures I have seen over the years.

Although it takes a while I feel it adds to the process of a narrative wonderfully and is very rewarding. To have you’re characters placed in a scene it’s like a snap shot from a film.

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Mercy Enters Alone

 

Well there you have it. I hope you like it and any questions please ask.

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Shop page

Hello all and a very happy new year to you.

To start off this year we have launched our shop at long last. We only have a few bits at the moment but many more will be added over the coming months and I’ll be busy painting and converting to show you what can be achieved with our products, many of which featured in The Chapel project.

Below is a teaser of whats on offer.

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So head over and take a look  https://heresyofus.com/shop/

Cheers!