That’s all I’m saying…………For the moment 😉
That’s all I’m saying…………For the moment 😉
Welcome to the first display tile post. In these I will be showcasing my display tiles and showing a few w.i.p images as well with brief descriptions on the process.
The display tile idea came about so I could add to the narrative of my characters by placing them in particular scenes of note. The first of these are settings in which my new ][nq28 war band, pictured below, are taking part in.
The introduction to some of these characters can be found in earlier posts with the rest to follow soon, if only there were more time in a day or better still a three day weekend! It’s only the beginning of the year and already I have a back log 🙂 Any way the stories have begun and the scenes are being made and I’m sure I’ll have them finished by mid year………or later 😉
So to kick things off are a few images of the first tile without any Photoshop parts added. I used one lamp from above to light it and white paper was used to surround it. This makes it easier to add the photoshop elements later.
The materials used to create this tile are as follows.
GW bits. Parts from the tree kit and the flesh eater courtiers.
Scenery parts designed by myself, which can be found in the shop page.
Left over resin support bases from 3D printing. I’ve been trying to find a use for these for a while now because it’s such a waste and I’m loathed to throw resin away. So to use them as the textured floor worked really well and will do it again as I have so many of them.
Skulls, candles and random bits plus the usual suspects when texturing up a tile or base.
All was painted using washes and pigments with areas being drybrushed in grey and toned with washes.
Fake grass was added last in random areas.
Once I had the character placed right and the shot I wanted I open it up in Photoshop and began to create the background image. This one is of a worn ancient wall with a dark foreboding entrance and I used images taken on my trips to castles and various old or ruined stone structures I have seen over the years.
Although it takes a while I feel it adds to the process of a narrative wonderfully and is very rewarding. To have you’re characters placed in a scene it’s like a snap shot from a film.
Well there you have it. I hope you like it and any questions please ask.
Hello all and a very happy new year to you.
To start off this year we have launched our shop at long last. We only have a few bits at the moment but many more will be added over the coming months and I’ll be busy painting and converting to show you what can be achieved with our products, many of which featured in The Chapel project.
Below is a teaser of whats on offer.
So head over and take a look https://heresyofus.com/shop/
Along with a new ][nquisitor war band I created a triptych display for them to go in as well. Really happy with how it turned out and I think it frames the models nicely. It was also fun to try out some freehand as well as it’s an area I’d like to improve on.
Just a little post about some little characters.
Gryph is a Brazier Drone but he’s also a messenger. He can be seen lighting the way through the trees or the streets for those who need it and sometimes he has a message to carry too. I say sometimes because on some occasions he feels the need to burn the message in the flame that constantly burns from his back. Maybe burning messages breaks up his otherwise tedious existence, maybe it makes him feel all warm and fuzzy inside, whatever the reason through spite or just bad programing no one really knows why this happens and some people have taken to following him to make sure the message is received. Why they can’t just tell them themselves is beyond Gryph. It all seems rather insane.
Coil is a guard and so takes himself, and his job very seriously. He constantly tells everyone who needs his services that he’s been a guard in all his past lives and that he’s the best at it. This has been proven time and time again though and his trick is be unseen until the last-minute when he’ll usually uncoil himself from hiding and either lash out with his sharp whip like tail or, if the threat is deemed too high, douse the intruder with flame. In this way coil has prevented many intruders from access to his masters houses or work places, and he’s also dealt with a few annoying and unwelcome in-laws as well. After all Coil is loyal only to his current master but it’s usually when a family member dies he is forced to move on.
Prowl is a cat-like, stimm charged rodent catcher. He can be found prowling around or stalking his prey in amongst the trees or in the streets and buildings where an infestation has been found. Some of his prey is larger than he but Prowl takes this as a challenge and he’s not yet been defeated by any mutated, two-headed, spine tailed rat. He has a secret weapon you see, a highly powerful laser for his right eye. BBQ rats can be found littering the streets at times and the homeless have been reliant on him as a source of food for some time. Some even venerate him as a saviour, but Prowl doesn’t care he’s just here to do a job and the next plagued monstrosity is only around the corner. It is however a good thing to have a population watching your back and Prowl is never lost for friends or care
Mort is a Brazier Drone and that’s it. He spends most of his time chasing his shadow and so has a very erratic way of floating. This has of course caused him to bump into people and sometimes cause third degree burns. It’s also been known for him to set fire to the surrounding woods if he’s allowed to venture into it. This is all very annoying but no one seems to get his parameters set right and so it’s only very drunk people who follow him.
“We’ve found it Zac! We’ve found the place grandfather told us about.”
Zac looked at it with unease. The place was dark and foreboding and the skull tree reached out with menacing branches of bone, pipes and filth. If the tree had any wood in it like the ones his mother had shown him from an old off world book she cherished then you couldn’t tell. Skull trees were everywhere down here and they seemed to grow from the very ground, bringing what lay beneath up through the surface and bursting into existence like a tumour of decay and pollution. They resemble trees but surely nothing natural could ever grow in such a place.
“Whats the matter with you? Aren’t you excited we finally found it?” Tilly asked him.
“Yes but it’s so spooky down here and it feels like we’re being watched.” Zac said.
“That’s just all the grinning skulls silly! I thought you’d be used to them by now.” Tilly said as she softly punched him on the shoulder.
Zac ingnored the punch and looked at what lay at the base of what must have been a column in ages past. It was ancient and rusted but there was no mistaking what it was. Tilly looked at it to and with whispered awe said
” The head of one of the God Emperors Angels.”
Zac just starred at it and made a promise to himself he will never touch it. It was a secret thier grandfather had told them before he had passed away. He had told them to find it would be a blessing upon them and they must keep it safe for the distant past should never be forgotten and the relics that remain should be preserved. He mentioned a great war, like the one they all learn about and said it is from that time. Seeing it now with his sister he could really believe it.
” Do you think others know of it?” he asked Tilly
” Nah. Gramps was a pretty secretive man and he has intrusted us with this knowledge and we must keep it. We are defenders of the faith now Zac!” Tilly said putting on her best I’m braver than anybody voice.
Zac smiled. He liked the sound of that.
” We need to come here as often as we can.” Tilly told him
” This can be our secret place. A place of safety where the Emperor can watch over us and we can play and pray. We will do good deeds in our life little brother and if we ever get lost we will know where to find each other.”
Zac smiled again and hugged his big sister. She was always so full of hope.
” Come on we need to get back. We will come back tomorrow.” She said holding his hand.
They began their journey back up through the layers of skull trees and pipes, filth and decay. The long dead of history watching them every step of the way.
This is the second in a series that I’ve been chipping away at, the first of which you can find here
This one is called Children of Terra. It is about that old childhood thing where you found places to hide, to be alone, to be safe. Places that only you and your sibblings new about, the places we escape to. We have places like that in our older years and for many of you reading this it’ll be the man cave or garage, a bedroom, a place where we are at peace and so totally ingrossed in what we are doing that all of lifes cares and worries fade away for a while.
So this is what these kids have found and it has also given them a sense of purpose in what must be a very hard life. They have found a pocket of hope in a very hopeless world, but it is only a hope that a child could see.
With the release of Necromunda not far away I thought I’d do a model inspired by the original concept for the game known as Confrontation. In the fluff they talk about the Ash wastes, a vast landscape of shifting ash dunes and of course the people who populate this ever-changing wilderness, the ash waste nomads. Set apart from the teeming hives the ash wastes presents a scope for some truly wonderful scenery and it’s this that inspired the base. Now I’m going to try to describe how I made it so bear with. I ‘ve been playing around with a technique using resin and water. In this case I used black resin in a plastic cup, waited until it’s nearly at the end of its pot life and then blasted it with some cold water from the tap. You then wait for the resin to cure completely, pour out the water and cut away the plastic cup. Due to its unpredictable nature the results are various and some are amazing and others are a fail so there is some luck involved as to what you get. The black resin offered up the best results for ash like forms and it’s this you see as the base.
The paint job was simple and very monochromatic and I made use of pigments to enhance the effect of the base and to add ash dust to the Nomad. Overall I’m very happy with the result and I even manged to paint it in one sitting! Something that doesn’t happen that often at all.
Below you can see a picture of some other results I got from the technique I just tried to explain using grey and natural resin. As you can see the variations are extreme.