So the Stylites comp deadline has passed but I’m going to extend it. The final date will be the 15th of November 2018. This I hope will allow all you busy people the chance to finish or even begin your entry for the comp. The prize of which is this giant skull crab.
The other reason is that I’ve been so busy with life and other projects that I’ve not had the chance to create my own Penitent, which is just shocking and I’m not having it 😉
So take your time for a bit and come up with some truly deranged characters. For inspiration you should head over to Leadballoony and see what Alex, my partner in crime on this project, has been up to. He made some pretty sad and debased denizens of The Chapel for this game.
To finish things off today I have some images of the Stylites kit that will be hitting the shop for those of you who are interested buying a set to play the game. Or, if you are inclined, you can just make your own. The rules are free and can be found here.
The kit is designed to come apart so you can store it away easily
Please keep in mind that if you do order a set it may take a while to arrive as I’ve got to make them to order and being a one man band that can take a while. I aim to have kits done in a two-week turnaround per order. Also note that the magnets and poles are not included, the reason for this is time ( they come from China ) and to keep the cost down. They can be sourced from Ebay easily. Search for – White ABS Styrene Plastic Strip Tube Round Bar Rods Square Bar Rod 250mm Length, 10mm Diameter x 10. For the magnets – N35 (13x6x1.5mm) Strong neodymium block magnets.
If you are outside UK and Euro and want a kit then please email me and we can arrange postage costs.
So last weekend I got together with Alex of Leadballony and we had a few games of Stylites, a game that Alex and I wrote one hot summers day. It was the first time we played on the board I designed and I tell you what it’s a pretty brutal game.
The rules, which you can find here, are very simple allowing for very quick games of stylite hopping, servo skull dodging madness.
One of the things we found was that the penitents that occupy some of the stylites are tough buggers and I found myself being battered off an occupied stylite more than once ( rolling damn 1’s ) ending the game as my character plummeted to the ground with a wet thud.
After playing a few two player games we decided to play some four player ones and this is where things got interesting. Hacked servo skulls flying around all over the place! Cruel shoving, bad fumbles and just hanging on for dear life after being smacked around by an insane penitent. All good fun 🙂
All in all much fun was had and don’t forget to design your own Skull – Jackers and penitents for your chance to win the monster Skull Crab. Here’s some more images from the day. Cheers! 🙂
This little fella is my Skull-Jacker. He is known as the Flea. He can’t remember who he used to be only that he can jump pretty well now and likes to annoy penitents while fixing the shiny skulls that hover around the place. Life is pretty simple for Flea, that is until another Skull-Jacker gets in on his turf. Then Flea gets angry and has an over whelming desire to insert his mechandrites in places they would find most uncomfortable while drilling holes in them. Flea also likes to bash them off the Stylites and watch them hit the ground, he finds the sounds they make most satisfying.
Flea is still Flea so he thinks he’s quite good at his job. This makes Flea very smug and more annoying.
Flea took me about 2 hours to paint and I’m pretty pleased with the outcome. Nothing flash but very grim. The way I like my ][nq28.
In the months to come I will make a few more Skull- Jackers and Penitents for the Stylites game and I look forward to seeing people’s characters for the competition. Here’s a little reminder of what you can win. Animation done by Black Edge 3D
The call has been sent and for those who heard it destiny awaits. The Ostium Guides wage their war on the rising Wytch Cults, whilst guiding the travelers that have come from afar. The sentinels test and more often than not destroy those who the Guides bring to the entrance ways, for some travelers are deemed too dangerous or tainted and must not be allowed to gain access to the power that resides within.
These events are the beginnings of troubled times and with sightings of The Angel of the Gathering Blood those times are about to get worse. The rise of The Heptameron will happen once again and the power at the core will be its prize. Those who have heeded the call whether for glory or for gain will be sorely tested as those who dwell near the core rise up to face the chaos that would lay claim to this most haunted and precious of worlds. The knowledge kept within must never fall to The Heptameron.
Those who have dwelt within the dark places of the hive heed the call of the Angel and they gather to do their dark masters bidding. With the uprising of cults comes the retaliation of the pure of soul and wars break out all over the hive. Worker gangs will bleed and die to defend the colossal air vents and processors they toil over. Mighty guardians will be stirred once again to defend the secrets they guard. Forgotten nightmares will haunt the depths and the travellers who have fought this far will come face to face with their destiny.
The seven days of The Heptameron starts anew and the fight for The Chapel will begin again.
Hello one and all!
So as you’ve just read I’ve been thinking about the Chapel and have started to piece together ideas for the next game. It’s all been going rather well and I’ve got a lot to show you all in the coming months. So lets start with this evil-looking character. A member of the Heptameron, mutated and full of sorceress power he is a powerful psyker. Floating around while green flame dances at his feet he blasts his enemies with his crystal glare, for he is favoured by the dark god he serves.
I didn’t spend much time on this model and managed to paint him in one sitting. Not my best work by a long shot but he was fun to make and the model is a trial for a new item in my shop. What do you guys think?
I’ve been away from the hobby for a while due to getting married in Oz last month and all the life comings and goings that goes with it. Now though I’m back on it, and oh how I’ve missed it 😉 Also it looks like I have loads to catch up on to. You busy bunch!
So to kick things off I’d like to introduce a concept for a game called Penitent Poles but before I do let me introduce a couple of misguided loons.
These two used to have the holy task of maintaining servo skulls but after many years they have lost their minds and now they jump from penitent pole to penitent pole capturing servo skulls and messing with their protocols before sending them on their way to do god knows what to who. Insanity rules the Imperium of man so they say and these two wayward souls are testament to that.
Right so the game will go like this : Two teams of three take to a board made up of penitent poles with the aim to knock off or kill each other. Sounds simple yes? But wait, servo skulls will be floating around the place. You will be able to capture these and set them against your enemy but your enemy can recapture them and turn them back against you also. This will be determined by a series of dice rolls which I’ll think on a bit more. To add to the mayhem some of the poles will be occupied by penitents and these are best avoided but that’s not always going to be the case and you may find yourself tackling a truly insane soul hell-bent on killing you for disturbing his/her penance.
Obviously this still needs a lot of thought but I think it’ll be great fun and games will be quick as the board won’t be that big. I will be creating mine starting now as this is a precursor to the next Chapel, which I have also been working on.
So any thoughts or suggestions are welcome and once it’s all done I’d like the opportunity to knock a few of you off your poles 😉
To start off this year we have launched our shop at long last. We only have a few bits at the moment but many more will be added over the coming months and I’ll be busy painting and converting to show you what can be achieved with our products, many of which featured in The Chapel project.
So it’s been a while since I last posted anything and The Chapel game has been and gone. It was an excellent weekend and since then I’ve been busy with life, work, sick children etc and getting the images for the reports done, and also a few projects that aren’t Chapel related. It’s all been slow going but today I thought I’d share a glimpse at what’s been going on concerning The Chapel project.
The images below are from The Albino Woods part of the game.
And this one is of The Entrance.
So I hope you like what you see and a larger post is not far away I promise 😉
Hi all. Just a quick one this week and I thought I’d post a few pics of some details of the Entrance board for The Chapel project. It’s coming along nicely and I’d say it’ll be finished by the end of next week………I hope 🙂