Posted on 16 Comments

The Angel of the Gathering Blood, Herald of the Heptameron.

“My Fathers Great Grand Father used to tell a tale to him when he was a boy and he in turn  has told it to me and now I tell it to you my boy.”

“It tells of an Angel of such wrathful beauty, blazing colour and dripping blood. She flys through the spaces of The Chapel gathering the lost and the damned, the loved and the cherished for all are welcome in her embrace. Voice so sweet it lures you in and it is said you fall helplessly in love with that Angel of colour and light, so much so that the changes she brings are welcomed with dying arms.”

“What sort of changes Grandpa, does she make you magical?”

“So the legend tells the change is one of transcendence, so yes you could say she makes you magical for you become part of something greater than yourself.”

“I don’t like change and it seems like a lot to give up for a icky girly thing like love”

“Ha ha ha, yes but you don’t yet understand how powerful love is. It is one of the strongest emotions we have and many a man has fallen for it and given up many things to pursue it”

“Not me! I’m tougher than that, if I see this Angel I’d tell it frak off! You’re not transcending me”

“My boy, if you see this Angel I suggest you run. For if she existed it would mean the doom of us all. Would you like to hear why?”

“Will it give me nightmares?”

“Oh most definitely.”

divider1

The Angel of the Gathering Blood, her Tzanguinors and the Cauldron of Offerings. Together they are the herald of the Heptameron, the evil that will rise like it has in histories past but for it to rise fully it needs the fuel of sacrifice, blood offerings and souls.

The Chapel has called and The Angel has risen. The gathering has begun and The Heptameron will have it’s share of souls to rise once again.

 

aogb1aogb2aogb3aogb4aogb5aogb6aogb7aogb8aogb9

 

 

Posted on 12 Comments

Wisps

But starts if a shadow fall;

And never a voice can make him turn

But the far off winds that call.

The twilight covers the dreaming hills,

The evening dews begin;

There’s none to care that he wonders there

There’s none to call him in;

And all the night, with his lonely light

He goes where the mists have been.

A.C. Huestis



Wisps are said to be parts of a young lads soul, who got lost within the wilds of the Albino Woods. The story goes that he went wondering but wondered to far and became lost and ultimately was consumed by the woods. At the time of death he asked the spirits to send lights to guide lost souls home for he was saddened to never see his family again. The spirits agreed and shattered his soul into tiny fragments and cast them to the wind scattering them through out the lands of  The Chapel.

wisps

Wisps can be found from the Albino Woods and rocky lands of the surface to the depths of the industrious hive that lays below. They are thought to be a good omen by many and have been known to guide to good fortune but equally for others they are a bad omen and have also been known to lead to your doom.

The Ostium Guides have many tales to tell about these mysterious things and if one is sighted while guiding a traveler, they would ask the traveler to decide whether they would follow it or not, for once decided to follow then the contract between guide and traveler is done and payment forfieted as the Ostium Guides know not to follow for they have a new guide now, one that could lead to a very different fate.

Posted on 13 Comments

The Book Ghoul

While most of the ghosts that float around in the depths of The Chapel are hell bent on depriving the living of life The Book Ghoul is only really interested in knowledge.

He can be found in the many libraries of The Chapel scribbling notes with his bone pen and his skull pot of ectoplasmic ink, while muttering to himself on how stupid everyone else is. You see this is his problem, he’s not violent but extremely condescending, patronising and overly insulting to all those he speaks to. So much so that many have walked away doubting their very existence and purpose in life.

If you can suffer him though the knowledge he can bestow is pricless. This leads to his next problem, the fact that he’s so damn hard to find! Because he thinks everyone is stupid and are better off killing theselves, he only likes the company of books and scrolls and information devices. He devours information, sucking it into him like a leech with blood and writing interesting parts down to add to his personal collection. It’s this collection of knowledge that those who have heard of him and seek him out want for it is said to contain the darkest of secrets of the early days of The Chapel from sources that have long since disappeared. This also raises the question of who he once was and how old he really is.

the-book-ghoul1the-book-ghoul2the-book-ghoul3the-book-ghoul4

” That acid tongued wretch! How dare he tell me I’m no smarter than a rusted, squashed skull crab!!”

Inquisitor Dahan after meeting the Book Ghoul.

He later died by having a large part of a statue fall on him,which was shaped like a skull.

divider1

It’s been a while since I posted and like most people it’s all lifes fault and ghost 4 had been sitting on my bench for a while and so I thought I’d better finish him before my Ostium Guide. I hope you like him.

There is a lot to do still and there is more to come, mysteries about The Chapel to tell and models that you have all greatly inspired me to make. The Chapel is constantly calling and something ancient and evil will soon rise.

Posted on 6 Comments

The Eyes of Knowledge

Here I sit on an impossible chair. Charged with what seems to be an impossible task.

I sift through endless words looking for signs from histories past with eyes that were never mine, they are seeking something now aware that the ticking of time is passing by.

This much I know. The balance, that most delicate of things, is being tested. From the surface and from within stirrings from the depths of this our home threaten to tip that balance. A sighting of the Angel was the first sign that things are changing. That bright herald, blazing with light and blood soaked intentions, how many have been claimed so far?……… A name, that name again. They read it repeated, a name of fear, of change, a thing that should not exist but must. The name of The Heptameron. The eyes tell me much of the power it wields and of the suffering that will come.

Page after page, snippets of knowledge, useful knowledge gathers in my mind and on this day my Lady Elect has much to learn from me. The Sentinels have been busy culling those who would enter as that thrice damned Guild of The Ostium guides bring travellers from afar. Most are unworthy of the Call and fall on my Ladies blade or burn from righteous fire. Others, though tested, have made it through and aloud to seek whatever it is they have been called to seek. For better or worse only time will tell but the blood of innocents will run freely before the end.

Such doom, history is made up of this. I want to cry but the eyes do not, tears of blood they assure me shall be shed soon enough. I grip my sword knowing they are right. After all The Call has been cast and of those near the core no sign as yet been seen. They could be the key? The eyes do not read much about them. I must know more for time is passing. I need eyes! More eyes! Trusted eyes.

eyes-of-knowledge

Posted on 20 Comments

Sinful Tiny Things

As well as Ghosts, dysfunctional servitors and the seething mass of humanity that inhabit the depths of The Chapel, you can find the little things that crawl, fly and creep around. They are many, and come in all sorts of appearances but the three main ones to be found are as follows.

From left to right

stt1

The Skull Crab, The Wraith Bat and  The Rat Devil.

 

All three can be found lurking in the shadows or running freely around and getting under foot or flying in your face and getting the crap scared out of you ( the Wraith Bats like doing this a lot ). A hindrance they can be but they can also be used to great effect.

 

divider1

stt4

Skull Crabs.

The Skull Crab can be found scuttling around fixing things, undoing things, replacing things and stealing things. No one know’s who builds them and there has been some speculation that one skull crab may make another and so on. This is of course an unnerving thought, because what happens when they get too many. Well that has already happened a few times in the history of The Chapel, one time in particular being the east side power plant that got over run with the tiny bastards. They systematicly went about dismantling the whole place and would have succeeded to if it wasn’t for the combined efforts of the worker gangs, which eventually stemmed the tide. A hunt was made soon after for any likely candidate you would have set such a thing in motion but none were found and so it remains a mystery as to why it happened even though it is still believed it was some plot to disrupt.

Another annoying thing about them is that they like to steal doors.

 

 

stt2

Wraith Bats.

Think homing pigeon but with the face of death. Yes that’s right these little flying monsters can be very useful for messaging. All they need is a message and a scent and off they go. It’s a talent they are very good at and it has been said that they can even fly through walls, which has never been witnessed so can’t be proven. One thing is certain though and that is they are filthy buggers and crap everywhere, they also have a tendency to fly in your face and scaring the crap out of you and then dropping something on your head, which may be a message or something else entirely.

They make good sport as well and many folk like shooting them.

stt3

Rat Devils.

The Rat Devils, or Rat Watchers as they can be known, are pretty inteligent and have been known to form gangs of their own, even aligning with a worker gang or other who they may benefit from. The reasons for this is usually territory as they don’t like it when the bigger folk start a fight that may result in their warrens being destroyed, if this happens they can get pretty frenzied and summon rather large rats to the cause, so it is not a bad thing to have a warren nearby but you do need to keep an eye on them. Some warrens may get too big and then the need for expansion starts and this often leads to contact with those around them. So homes can be over run, disease runs rampant and people die, which then leads to extermination or culling of their numbers until they retreat back.

You don’t want to feed them either as then they will never leave you alone.

 

divider1

Well that was a fun little part of The Chapel project and I hope the vision of what life is like in the depths is becoming clearer. I will be doing a post on the Albino Woods soon so the setting of the Ostium Guides and the Guild ( Thanks to Alex for that idea ) will take shape as it’s the first game to be played.

Keep the cool ideas coming!

 

 

 

 

Posted on 22 Comments

Æolus the Scarlet

Æolus the Scarlet, or The Scarlet Guide as he is known, is a romantic soul who’s travels have brought it’s fair share of tragedy to his life. Once madly in love he and is dearly devoted traveled the roads of The Chapels surface, fending of attacks, guiding those who paid well and dispatching those who refused. A life of adventure they shared under the pale burn of The Chapels sun. This life of love and daring all came to an end at the hands of an off world traveler.

What happened is not known, for he does not speak of it, the pain is too great and it has consumed him whole so now he lives a life as a solo Ostium Guide. Æolus is a hard guide to find and those who do pay well for his services for it is said his knowledge of the roads that lead to entrances is second to none, that and his sword play is a thing of deadly beauty.

With him at all times is a mask and a lock of hair. He often speaks to these objects vowing a revenge and one can only assume they once belonged to his long lost love, if this behavior disturbs his clients they never say and he never cares to explain, until the end.

At the end of the travelers journey to an entrance of The Chapel, Æolus will ask a favour.

“Thank you for your payment and company kind sirs and may I say how nice it is to not part ways with a corpse.”

“I do, however, have a favour to ask.”

“If you find what you’re looking for and are able to leave the depths you are about to travel, then please seek me out and tell me all you have seen and heard.”

“I will pay you handsomely, especially if you have information about The Heptameron.”

ostium-guide1ostium-guide2ostium-guide3ostium-guide4

divider1

I have been amazed by the work being created so far for this project and the bar has been set high so I thought I’d better pull my finger out and step up. The wealth of ideas being created has been truly inspirational and I hope all who are involved are enjoying themselves. You know who you are so thank you for being awesome. The Chapel awaits and The Ostium Guides will take us there.

Posted on 10 Comments

The Lash Banshee

The Lash Banshee is a ghost of wanton mayhem and destruction. A pure entity of chaos and she revels in it. Once a Tech Witch of  The Excoriator Cult she was caught in one of the many witch hunts that occur on the surface of The Chapel, her long lash like limbs tied around her, she was hung until dead. Her still lifless body was brought down and dumped in a hole in the ground and burried. This, as it turns out, was a massive mistake.

A Tech Witch must always be burned and she made her tormenters pay dearly for there oversight. Rising out of the ground her new found fury and power knew no bounds and as she slew the towns folk she came to the conclusion that they had done her a massive favour. She rather enjoyed this new unlife and has been a scourge on the living ever since.

The Lash Banshee appears to those who she feels will benifit from her presence, because you see it’s all a game and a bit of fun to help the living kill the living and some times people in The Chapel want a lot of people killed. These are joyus occasions to The Lash Banshee and she celebrates with over the top blood shed and haunting laughter, but she can get quite carried away and even those she is suposedly helping end up mangled. This is not much concern for her as she just shrugs her ghostly shoulders and dissapears into the gloom to find the next murderous soul.

 

the-lash-banshee1the-lash-banshee2the-lash-banshee3the-lash-banshee4

divider1

This is the third ghost I’ve created for The Chapel and she was the quickest to make and paint so far. I wanted to be quite loose with the paint job, kinda blurry, to give an impression of movement. The pose helped with this too and the bits just seemed to work really well together.

 

Three down three to go! 🙂

 

Posted on 15 Comments

The Ostium Guides

Welcome weary traveler, pilgrim of the night.

Over these foothills you find your destination.

Is it not a welcome and pleasing sight.

Although I feel the need to mention.

That this may be your final destination.

The city before you changes by mind.

Your thoughts and fears come to life.

A pleasure so sweet can end so unkind.

Walls that shift could lead to strife.

Or something more sinister to end your life.

So enter weary traveler, please.

For the road is clear and now I must leave.

But before I go I think a token that would appease.

A small price to ask, for now you may percieve.

That The Chapel may never ever let you leave.

divider1

The Ostium Guides are capricious individuals who, for a fee, will guide a traveler to an entrance of The Chapel. They reside in the many villages and towns that can be found in and around the Albino Woods on the surface of The Chapel, boasting of their skills and claiming to know the safest ways in, which of course non of them are, and assuring their clients of their skill at arms if any unfortunate soul should cross him or her, which of course they are and this is meant as a threat as well as peace of mind.

As guides they are unmatched and take joy in pointing out locations and their tainted history and telling over imaginative tales of other travelers and the deeds they did in keeping them safe or relieving them of their heads when a double cross had occurred.

If a confrontation occurs on road then the Ostium Guide will fight with skills of a dancer and many a traveler has been impressed by such a display and has tried to recruit them but to no avail, as the Ostium Guides never enter the vast underground city of The Chapel. Why this is is unclear but not one of their calling has been known to do so. Some secrets are kept well.

Payment is always due at the end of the journey and it is always wise to pay in full for if you cross an Ostium Guide they would make you wish you hadn’t for even if you kill one they would have made you pay. This outcome is why there is so many bones surrounding an entrance to The Chapel.

divider1

So to those who have been called to The Chapel! I have a challenge for you. A little project if you will.

As you can see there are no images of The Ostium Guides and so I ask each of you to design and name one and then write a post about he/she and refer it to this one.

Happy kit bashing!

I look forward to seeing what you come up with.